Connect at tangent.dune.net port 8789

For further updates, goto www.equestriandawn.com

Wednesday, June 22, 2011

An update? In my blog?!

This is preposterous!

Anyways, this is your Captain addressing to our beloved users for the first time. For those who don't know what am I talking about I'm Captain_Julian, better known as Fimbulwinter, your adorable dictator.
But this isn't an introductory post; I'm here to notify you of all the new commands that we've implemented and that some of you have already been using, so prepare for a really long post:

+who: Takes no parameters, and shows you all the non-dark connected players in the world, as well as some information about them.

+whois: It takes no parameters, and it shows you some info about the players in the same room as you; it works as a local +who.

+beep: You can send sound alarms to other players to get their attention, if they  are set up to receive them. You can also receive alarms if your client is sound-enabled. You can use +beep/help to learn how to set up and use this command

+hoof/+info: These are two names for the same command, which many of you may already know as "+finger", and it's purpose is to show some information about a player. If you use it without parameters or you use it on yourself (+hoof me) it will show your info just as others will see it. If you use it on other player (+hoof <player>) it will show you their info, simple as that. You must input the name of the player (no dbref and without prepending '*'), or an alias. I'll explain the attributes you must set in a while.

+laston: You must pass a player name as a parameter, and it shows you the last time that player logged in and if it's still connected. If the player isn't connected, it shows for how long they were last time. There's currently an issue about not showing the information correctly when using it on a player that has logged in for the first time.

+watchfor/+wf: This command lets you keep a list of friends and warns you when they log in or log off. This behaviour is still not implemented though, so currently it's only purpose is to keep a record of your friends. I'm planning on fixing this sometime soon, as well as making it to send a friend request to the other player, which he can accept or reject. It's uses are: +wf to see a list of your connected friends; +wf/list to see a list of every friend, with a (D) prepended to the friends that aren't currently connected; +wf <name> to add a player to your list (you must use their name, no dbref and no prepending '*'); +ws !<name> removes a player from your list, with the same rules as the above. This command is a work in progress and it could change a lot, so maybe you'll want to wait before using it.

There's also an IC flag that will be visible when someone uses +who or +whois and which you can use to show your status to other players. To set yourself IC you do @set me = IC, t oset yourself OOC you do @set me = !IC

And now, the new attributes. These will be shown when someone +hoofs you and you have to set them manually if you want to share that information with other players, though we're planning to set some of them automatically at some point. It is important to notice that all of these fields (excepting the last one) refer to your character, not to yourself. To set an attribute type @<attrib> me = description. You can set the following attributes:
alias, race, age, sex, body, mane, eyes, cutie_mark, background, accessories, residence, occupation, office (you probably wont' have one but still), cnotes (character), pnotes (player).
Alias and sex are standard MUSH attributes, so you can do help @alias and help @sex to learn about them. Note that when you do +who and +whois it shows the first letter of the sex of the character, which means that if you see an 'M' it could mean "Mare" or "Male"
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Now that I'm allowed to edit the blog, you can expect more frequent and shorter posts.

Saturday, May 28, 2011

Out-of-Character Commands

+OOC and +OOCP (for out-of-character speech and out-of-character poses, respectively) have been successfully implemented.

If you're going to do extended chats while out-of-character, it would still be preferable to keep it in an appropriate @chat channel, or find an <OOC> room.

But, for short messages, like planning a scene, +OOC is the way to go.

--Scribus

Friday, May 27, 2011

Old server down

The old Equestrian Dawn server is down, and with it the old website. All information is now on this blog, including connection info.

Reminder, the server has changed to tangent.dune.net but the port remains 8789.

--Scribus Caballus

New server up

The new server is up at tangent.dune.net port 8789.

In addition, I will be less involved than I have been. The reason for the server move was conflict at my home, where the old server had been, and this conflict has reached far enough that I'm also going to be without an internet connection for some time - at least a month, possibly even two or three.

I have an Android with Verizon, unlimited data, but its connection is slower and less reliable. Much of the responsibility has been passed to Fimbulwinter, and you can reach any and all team members at equestriandawn@gmail.com.

Thank you all for everything, and I'll see you around Equestria.

--Scribus Caballus

Server transfer started

The final backup has been done, and the server transfer is beginning.

For some reason, I feel this to be appropriate. May just be me getting sentimental over shutting down my home server.


Thursday, May 26, 2011

Test server transfer complete

The testing server has been successfully transfered.

The new address for the live server (the one you've all been playing on) will be tangent.dune.net port 8789


Tomorrow at about 1145 AM Pacific, the game database will be saved and transfered, and hopefully the transfer will be complete by noon. Notice will be given in-game, and the old server will be left up for a few hours with notice of the move.

Thank you all for your patience through this.

--Scribus

Wednesday, May 25, 2011

Hosting acquired

A new host has been found & the plan arranged.

This will change how you log in.

As soon as I know the new URL and port number, I will let you know in advance. The switch itself is still scheduled for noon Pacific on Friday.

Hopefully, this will all go over without a problem.

--Scribus